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Sunday, August 1, 2010

Picture of the Day 7/31: What is this?

If you know what this is and where it's located, you could win a prize in the CNET Road Trip Picture of the Day challenge.

(Credit: Daniel Terdiman/CNET)

This might look like an optical illusion at first sight, and maybe it is. Either way, if you know what this is and where it's located, you could win a prize in the CNET Road Trip Picture of the Day challenge.

If you have those answers, please e-mail them to me no later than 6 p.m. PDT Saturday (to daniel--dot--terdiman--at--cnet--dot--com, and PLEASE include "Picture of the Day" in the subject line). I'll choose a winner at random from among everyone who sends in both pieces of the correct answer. Please forgive me if you don't hear from me if you're not the winner. I get dozens of responses each day.

Also, I've turned off comments because some people have been posting the correct answers there. I hate to shut down discussion, but I want you to figure out the answer on your own.

One caveat: no individual can win more than two prizes. But at the end of the trip, I'll draw a name from among all the daily challenge winners and give out something a little more substantial.

On June 24, Geek Gestalt kicked off Road Trip 2010. After driving more than 18,000 miles in the Rocky Mountains, the Pacific Northwest, the Southwest, and the Southeast over the last four years, I'm looking for the best in technology, science, military, nature, aviation, and more throughout the American northeast. If you have a suggestion for someplace to visit, drop me a line. In the meantime, you can follow my journey on Twitter @GreeterDan and @RoadTrip and find the project on Facebook.


courtesy: CNET

Apple tries to patent travel, hotel, shopping apps

In its App Store, Apple provides a platform for third-party developers to design and sell mobile applications. But the company also appears to have its eye on patenting a few key types of apps.

Unwired View unearthed three patent applications filed on Apple's behalf that cover travel- and shopping-related apps. One for travel booking, one for hotel services, and another for high-end fashion retail. All three were applied for between October and December, but were published by the US Patent and Trademark Office on Thursday.

The first, a travel-booking app, is designed to reserve travel plans, check in to flights, and deliver airport and flight info. As described, the app appears to need some sort of integration into an airline's own system since it proposes to request in-flight services and provide arrival notification to people waiting to pick up the traveler. It also would show nearby restaurant and entertainment options, and detailed information about the location the person is traveling to.

The hotel services app would also require some sort of integration to a hotel's information system. A person using the app could request services before arriving at the hotel, check in, check out, order room service or pay-per-view movies. It also would appear to put some hotel concierges out of work: it's designed to be its own concierge service, making local restaurant reservations or buying tickets to local events.

The last one isn't travel-related, but it aims to provide similar types of remote services: the user of this app would get information about promotional and invite-only high-end fashion events, and enable him or her to browse and buy clothes through the app, see what's in stock, and review fashion outlets. There's also a recommendation feature based on personal clothing preferences.

It's important to keep in mind that these are just patent applications. Lots of tech companies, including Apple, apply for patents just in case they might want to pursue a certain technology in the future. It's not necessarily an indication that it's something Apple is working on at the moment.

Still, it does confirm something else: that Apple has no problem competing with its outside developers.

One feature of Apple's proposed patent for a hotel services application.

One feature of Apple's proposed patent for a hotel services application

(Credit: USPTO/Screenshot by Erica Ogg/CNET)

Microsoft rushes fix for Windows shortcut hole

A fast-spreading virus that exploits a .lnk Windows hole prompted Microsoft to announce a patch for release next week.

A fast-spreading virus that exploits a .lnk Windows hole prompted Microsoft to announce a patch for release next week.

(Credit: Microsoft)

Microsoft plans to release a patch on Monday for a flaw involving how Windows handles shortcut files, after seeing the hole being used to spread a particularly nasty and fast-spreading virus, the company said Friday.

Initially, the Windows flaw was used to spread the Stuxnet worm via USB drives. The vulnerability, which is in all versions of Windows, is in the code that processes shortcut files ending in ".lnk," according to the Microsoft advisory from two weeks ago that included information on a work-around.

Now there are copycat attacks in which the .lnk hole, or "shortcut hole," is being used in combination with a virus dubbed "Sality.AT," which has spread faster than the Stuxnet worm, Microsoft said in a Microsoft Malware Protection Center blog post.

"Although there have been multiple families that have picked up this vector, one in particular caught our attention this week--a family named Sality, and specifically Sality.AT," the post said. "Sality is a highly virulent strain. It is known to infect other files (making full removal after infection challenging), copy itself to removable media, disable security, and then download other malware. It is also a very large family--one of the most prevalent families this year."

The situation is dire enough for Microsoft to release what it calls an "out of band" patch instead of waiting a week to include the fix in its next scheduled Patch Tuesday, on August 10.

"In the past few days, we've seen an increase in attempts to exploit the vulnerability," Christopher Budd, senior security response communications manager at Microsoft, wrote in a post on the Microsoft Security Response Center blog. "We firmly believe that releasing the update out of band is the best thing to do to help protect our customers.

Raising the stakes in social gaming

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Is the social-gaming landscape starting to resemble a real-life version of Zynga's Mafia Wars?

(Credit: Zynga)

Ten years ago, or even five years ago, most people would have reacted with disbelief if told that shortly some of the biggest companies in Silicon Valley and Hollywood would be in a madcap race to get a piece of companies that facilitate the purchasing of virtual pink tractors.

But that's exactly what's happening in the world of social gaming. The companies that make games with names like Sorority Life, FarmVille, and Pet Society have become some of the most sought-after in the digital-media industry, and now huge companies are starting to take sides. We already knew that there was a lot of money being thrown around in social gaming, but now it's evident that there's far more money at stake even than that. Billions of dollars, even.

A recap: Walt Disney announced on Tuesday that it's acquiring Playdom, one of the biggest social-game manufacturers, for $563.2 million plus a potential $200 million more in performance-based payments. That makes Playdom Disney's third major casual-gaming buy in the past few years, after Club Penguin (about $300 million) and Tapulous, a mobile game manufacturer. This follows Electronic Arts' acquisition of Playfish last winter and GameStop's purchase of Kongregate, a smaller but still significant player in the market, this month. Keep in mind that virtual goods were already big among a more subcultural set, with virtual world Second Life and role-playing game "World of Warcraft" continuing to tick along as cult phenomena.

So, then, on Wednesday, The Wall Street Journal ran a story suggesting that Google was in talks with all the big social-gaming companies--Playfish, Playdom, and Zynga among them--to develop a kind of "broader social-networking service" that would go head-to-head with Facebook and would be relatively games-centric. This, the Journal article suggested, would be Google's big social-media push.

Well, sort of. Google has been making one foray after another into offering "a social-networking service" for years now: from Orkut, which remains popular enough in Brazil to provide a barrier to Facebook's growth in the region; to Buzz, a head-scratching Twitter-like service with a launch that was maligned because of privacy concerns; to the allegedly forthcoming Google.Me, the Mountain View, Calif., behemoth's latest attempt to take a chunk out of Facebook's still-fast-growing market share.

And this "Google Games" thing has been rumored for some time, ever since word got out a few months ago that Google had invested over $100 million in Zynga.

But if Google wants to poke Facebook where it hurts, then yes, social gaming is a ripe target (and perhaps the ripest, considering Google's tepid track record elsewhere in social media). There are no concrete numbers onto just how significantly social games have benefited Facebook, traffic- and revenue-wise, but it's clearly a pretty sizable figure. One of the reasons why Facebook's advertising revenue was boosted so significantly over the past few years is that social-gaming companies were so eager to pull in new players, as well as convert existing players to fresher game titles, that they started buying up millions of dollars in Facebook advertisements. Games like FarmVille have proven so addictive that some of Facebook's 500 million users are logging on to the site almost exclusively for gaming. They're putting real money into it, too.

Yet relations between Facebook and game developers, particularly Zynga, have been chilly at times. Facebook's Credits virtual currency, which is finally opening up after significant delays and testing, gives Facebook a 30 percent cut of transactions, and not all developers like the fact that they're being encouraged to make the jump to Credits.

As much as social-gaming companies like to talk themselves up as "platform-agnostic" and able to be flexibly deployed across the Web--sometimes as a quasi-defensive statement to assert that they aren't as dependent on Facebook as skeptics think they might be--it's evident that sides are being taken now. Zynga now has financial ties to Google. Playdom will soon be the property of Disney, which has both Apple CEO Steve Jobs and Facebook COO Sheryl Sandberg on its board of directors. (Jobs, because of Disney's $7.4 billion merger with Pixar Animation Studios in 2006, is also the Mouse House's biggest individual shareholder.) The presence of huge industry powers as well as the hit-driven way that titles are pushed out is making some independent developers nervous or outright frustrated.

Still, the interesting space to watch ahead isn't just which bigwigs have selected their teams, so as to speak, but also which ones haven't yet made moves. Dan Porter, the CEO of a independent social-gaming company called OMGPOP, wrote a blog post on Wednesday morning that brought up the number of big media, tech, and gaming companies (notably those in Asia) that haven't jumped fully into the social-games craze yet.

"Expect more deals as competing media companies like Viacom, Fox, IAC and others as well as large public game developers and Asian gaming giants roll through and answer back," Porter wrote.

Well, Viacom's MTV Networks just launched a new tie-in game for its hit "Jersey Shore" reality show in which you can throw virtual pickles at an animated version of its self-professed "guido" protagonists, who have nicknames like "Snooki" and "The Situation." So there's that.